TZGlobalMathsQuad_To_Screen Méthode
Projete un quad 3d sur l'écran
Espace de nom: Tzu3DAssembly: Tzu3D (in Tzu3D.dll) Version: 1.0.9025.34810
public static Vector4 Quad_To_Screen(
Vector3 Position,
Vector2 Size,
Vector3 Direction,
Vector3 Camera_Look,
Vector3 Up,
Vector4 Viewport,
Vector2 Near_Far,
Matrix VIEWPROJ
)
Public Shared Function Quad_To_Screen (
Position As Vector3,
Size As Vector2,
Direction As Vector3,
Camera_Look As Vector3,
Up As Vector3,
Viewport As Vector4,
Near_Far As Vector2,
VIEWPROJ As Matrix
) As Vector4
- Position Vector3
- Position du quad
- Size Vector2
- Taille du quad (Largeur, hauteur)
- Direction Vector3
- Direction du quad
- Camera_Look Vector3
- Direction de la camera
- Up Vector3
- Vecteur UP
- Viewport Vector4
- Viewport de l'écran
- Near_Far Vector2
- Plan Proche, Plan éloigné
- VIEWPROJ Matrix
- Matrice VIEW * PROJECTION de la camera
Vector4Retourne un Vector4 des coordonnées du quad XY = Coordonnées minimal, ZW = Coordonnées maximal