TZFrustumBuild_From_Cone Méthode
Construit les plans du champ de vision à partir d'un cône
Espace de nom: Tzu3D.SceneAssembly: Tzu3D (in Tzu3D.dll) Version: 1.0.9025.34810
public static void Build_From_Cone(
Vector3 Position,
Vector3 Direction,
float Fov,
float Aspect,
float Near,
float Far,
ref Plane[] ConePlanes
)
Public Shared Sub Build_From_Cone (
Position As Vector3,
Direction As Vector3,
Fov As Single,
Aspect As Single,
Near As Single,
Far As Single,
ByRef ConePlanes As Plane()
)
Parameters
- Position Vector3
- Position du champ de vision
- Direction Vector3
- Direction du champ de vision
- Fov Single
- Angle de champ de vision en radian
- Aspect Single
- Ratio Largeur/Hauteur
- Near Single
- Plan proche
- Far Single
- Plan éloigné
- ConePlanes Plane
- Retourne les plans par référence