TZGlobalMathsCalculateFrustumCorner Méthode
Calcule les 8 coins d'un champ de vision en perspective
Espace de nom: Tzu3DAssembly: Tzu3D (in Tzu3D.dll) Version: 1.0.9025.34810
public static Vector3[] CalculateFrustumCorner(
Vector3 Position,
Vector3 Look,
float Znear,
float Zfar,
float Fov,
float AspectRatio,
Vector3 UpVector,
ref Vector3 vCenter
)
Public Shared Function CalculateFrustumCorner (
Position As Vector3,
Look As Vector3,
Znear As Single,
Zfar As Single,
Fov As Single,
AspectRatio As Single,
UpVector As Vector3,
ByRef vCenter As Vector3
) As Vector3()
- Position Vector3
- Position du champ de vision
- Look Vector3
- Direction du champ de vision
- Znear Single
- Plan proche
- Zfar Single
- Plan éloigné
- Fov Single
- Angle du champ de vision en degrée
- AspectRatio Single
- Facteur d'aspect (Largeur/Hauteur)
- UpVector Vector3
- Vecteur UP
- vCenter Vector3
- Retourne le centre du champ de vision
Vector3Retourne un tableau de Vector3 représentant les 8 coins du champs de vision